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Story Machine Games presents: Danger Park

Created by Story Machine Games

Danger Park is a light-weight map-building game of sabotage and fraud for 2-4 players. During play, players act as investors in a failing theme park, attempting to make as much money before the park is closed due to injury, illness, and general destruction. Spread infestations, leave dangerous malfunctions, and collect convenient insurance policies. Over 30 unique rides with beautiful art by Moy Shing Hung, and a deck of powerful improvement cards to add chaos to the process of out-profiting your friends & family.

Latest Updates from Our Project:

Thank You
about 3 years ago – Fri, Feb 19, 2021 at 09:06:14 AM

Danger Park was originally designed on a set of extra napkins at a Johnny Rocket's, followed by a midnight design sprint at a TGI Fridays. This was back in early 2018, when the idea of bringing the game into the world was considered impossible, even funny.

3 Versions of Danger Park (not pictured: the Johnny Rocket napkins)

This week, fulfillment finally started after delays, pandemics, and some hard lessons learned. This would not have been possible without each of you believing in us and helping make this happen. Thanks to your support we have pursued our dreams of making even more games, and now have four games available, three more planned for 2021, a Kickstarter in the works for next fall, and a shout-out in Popular Mechanics, of all places, to boot.

We hope you'll keep up with us on future projects here, on social media, or our once-a-month-or-so mailing list (all at our website).

And thusly, here is a last set of useful updates about fulfillment questions you may have, but beyond that, we hope you enjoy playing the game, and we hope to hear about what horrible things happen in your theme parks!

Watch out for vomit. It'll get ya every time.

US & Canada

While customs took its time, the warehouse team did not, and some folks are already receiving their copies. If you did not get a tracking number, please message use directly to sort it out. If your package is delayed or missing, start with reaching out to UPS directly, then reach out to FunAgain, who can help attenuate both the missing shipment and the potential to send a replacement copy. If your copy arrives damaged, your first step would be UPS, followed by reaching out to us. We would like to know. If you are missing any parts in your copy, email us at [email protected] to see about getting replacements. We haven't heard of any trouble so far, but we would like to be thorough.

International

As one would expect, these pledges will take longer to fly out to their regions before continuing via UPS or a similar international shipping solution to their destination (regardless, you should still have a tracking number by now). If there is any issue with the shipment, go straight to FunAgain with any questions, and let us know at [email protected]. It is a little trickier to troubleshoot, but we are happy to get right on it.

Extra Rewards

For our higher tier backers, it is possible any order with multiple copies will take a little longer than the rest, but they are on their way. Those who are expecting reward posters will receive a separate tracking number, as those are coming from our office in Syracuse.


From everyone at Story Machine Games,

Thanks for helping us bring Danger Park into the world!

Danger Park Anniversary
about 3 years ago – Tue, Feb 02, 2021 at 07:40:26 AM

It's been exactly 1 year since we launched the Kickstarter campaign for Danger Park, and wow, what a year it's been. Thanks so much to all of you for helping us bring this game into the world. There was no way one year ago that we could have known all the strange twists and turns 2020 would throw at us, and we're endlessly grateful for your kindness, creativity, and patience through this whole process. Danger Park is currently going through customs in Tacoma, WA, after which the game will make a short trip to the warehouse in Medford, OR, and then straight to your doors. We can't wait for you to finally get your hands on the game—we couldn't have done it without you.

With love and thanks,

Jono, Bobby, Ben, and Jakob

The Boat Is Arriving! And other updates from the park...
about 3 years ago – Mon, Jan 25, 2021 at 10:21:45 PM

Hey everyone, standard updates here: The freight shipping is scheduled to land in Tacoma, WA by Friday, where it faces its final hurdle: Customs! Customs can take anywhere from 1 - 7 days to clear, but experience points to the lower end of the scale, as we pay our customs duties in advance. Then the games just have to travel six hours down to the warehouse in Oregon, and fulfillment begins!

Needless to say, we are insanely excited. We are looking forward to a fairly straightforward process, with games in North America shipping out quickly, and international orders getting moved to their respective countries to ship out locally. If you have any concerns, please reach out.

Pre-Order Discount & Distribution

If you or anyone you know is looking to grab a copy, do so soon! We will be locking up the pre-order price upon arrival of the game at customs, so spread the word. For those of you who are following on behalf of retailers, look at your distributor's catalogue, including internationally—the copies of Danger Park that aren't current destined for backers and pre-orders will be available in traditional sales channels.

Tabletopia

Want to play remotely? Can't wait to check out the promo pack? Check out Danger Park on Tabletopia, which we have made free for a limited time so that it is easier for reviewers and prospective players to check out the game. Also, great chance to try your hands at the new Staff badges.

Staff Badge Preview (4/4)

This final set of cards are based on family members of the designers, and contain three of our favorite abilities in the promo pack.

Junkyard Jiro does something straightforward for a medium price: Swap the danger tokens on two adjacent rides. This is pretty huge, especially if your horrible, damaged ride is next to a fresh new one. Watch out as folks place rides just to avoid being your neighbor, although a tricky player can find loopholes in his ability to get rid of danger altogether.

Mrs. Tallards has one of the first abilities ever made for Danger Park: May I speak to your manager? This ability can be used at any time on any player's roll, and can lead to some wacky moments, although it is not guaranteed to always have an impact. Although it is cheap at just $1, the $5/$7 she starts with will run out quickly. Do you save it for a better moment?

Alex Adultperson was just hired last week, and the resume was in crayon? Well anyway, we put them in charge of a ride and we'll just see how it goes. Alex lets you 'share' ownership of a ride, which can lead to some really unique situations in the park, but also get a ride rolling dice twice as often, making it that much more likely to create danger and shift patrons. Take control of a profitable ride, one that can funnel you a ton of patrons, or one with a strange ability you can bend to your will. Alex will help you out however they can.

Concerning Funagain Logistics
over 3 years ago – Wed, Jan 20, 2021 at 08:44:13 AM

This update concerns a recent controversy involving a member of the industry and otherwise does not factor into the ongoing fulfillment of Danger Park, which is still moving via freight shipping to the US.


We were recently made aware of disturbing statements made by one of the owners of Funagain, the company we use for fulfillment for our games. As a company, we are explicitly against any and all forms of hatefulness and discrimination, and this situation is no exception. We condemn the misogyny publicly displayed by Jeff DeBoer, and ask for clarity of his position and an institutional commitment to rectify and change whatever systems allowed him to be both a representative of this company as well as publicly express hateful beliefs.


That being said, our working relationship with Funagain has always been with other people—employees and liaisons who do some of the best and most reliable work in the business and who help keep us functioning during a very risky economic period for our young company. We want to be clear that we condemn the remarks made by one owner of the company. While in the short term our options are limited to act on this (especially as it concerns Danger Park, which is too close to fulfillment to delay or divert meaningfully), there are a few things we have committed ourselves to doing from now into the future. We will use our existing ties with Funagain and its employees to seek accountability within the company. We know that true change takes ongoing effort, so we have added a specific assessment goal to our Social Mandate to ensure we continue to pressure and track whatever actions Funagain makes in response to this event. If they fail to make a sincere, acceptable commitment to improve, we will no longer work with Funagain for future projects. Making a transition away from Funagain to a new fulfillment partner would take time and energy, but we will begin researching our options for new fulfillment partners now, especially as we begin the process of creating a new Kickstarter campaign and release more new games—which will need fulfillment—in the future. In this way, we can be prepared at a later time to take action as needed. 


While we are troubled and disturbed by yet another sign of just how much work remains to be done to solve the problems of misogyny and other forms of systemic hate and discrimination within our industry, we are glad to see so many people—designers, reviewers, publishers, and players alike—speak out against this latest example of damaging thought and speech. We hope that pressure from us and other companies alike will affect meaningful, positive change. Accountability is a process that takes time and requires an active community of participants, and we are no exception. To learn more about our commitment to ongoing reflection and active efforts enshrine anti-discrimination and broader community goals into the fabric of who we are, you can read our Social Mandate here, and we continue to maintain open discussions with anyone who is interested on our Discord here.

Fulfillment Update & More Staff Badges
over 3 years ago – Mon, Jan 11, 2021 at 03:11:51 PM

Hey everyone! Welcome to the new year!

What an adventure it has been. We are happy to say Danger Park is still on its way across the ocean, so now all we have to do is, well, wait. Customs is a thing to, but the fulfillment center is near where it lands, so moving straight into our shipping plan will be nice and quick.

On the subject of shipping addresses...

Because we are officially so close to shipping, it will no longer be possible to make address changes after the 15th. I know we locked these up earlier than expected, and folks have been reaching out in case we still could update addresses, and we have- but we are now approaching the point of no return. So, if you still need to make a change, now is your chance!

Similarly, if you are not in the US, Canada, or Mexico, you should also expect to still wait longer for your game to arrive. This isn't necessarily a new thing for those who take on Kickstarters internationally, but it is especially true since a majority of our backers are in North America, so the print run is making its first stop here.

Staff Badges (3/4)

Why make an update without showing off more members of our park staff? These three are modelled after three friends of the designers who participated in early tests, as well as key brain-stormers in many of the park's ride names (The Gravy Train, Hurly Bird, Tetanus Twister, and plenty more!)

First we have Camilla the Custodian, who leans into a specific theme of the game that isn't always obvious, and that is the theming of the danger itself, such as how Pests can often move on their own or Electrical causes a ton of injuries. But blue danger, Vomit and Flooding, is very, very common in the park, and in return, there are many abilities that move or remove it. Thus we wanted to make a character that focuses on the 'ease' of moving blue danger around. Camilla has a straightforward ability that allows a mass-cleanup of a ride soaked in fluids, with the one catch that it doesn't close anything else. Used in the right way, this can make a large area of the park far more dangerous, or focus on a ride that is operating too nicely and ensure its future demise.

Next we have 'legal counsel' J. L. Owens. Minor policies are a great way to earn some extra cash when you lose a ride, and J.L. just makes it certain that you will get two instead of one. Since abilities can be used at any time, she can spend $1 to cut in and be sure your rides close with an added benefit. Alternatively, with great risk, she can also close your own rides if there is some sort of reason, such as ensuring certain park pathways, or getting extra cash right at the end of the game.

Finally we have the good Dr. Razmussen. Other than the Grave Pool (as designed by backers), removing Group Patrons really isn't a thing. Once they are in the park, they are a permanent source of tension as they give a large payout in an ever-riskier park. Yet here comes Dr. Razmussen, who, in a brutal turn of events, can split up a Group Patron into a trio of Sick Patrons, taking away a large source of income ($5) and replacing it with a slightly smaller one ($3), albeit one that will cause trouble at the end of the round. Her ability is a little pricier than the others, but it is worth it just to see her 'medical advice' put to the test.


With that, see you again soon, and stay safe!