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Story Machine Games presents: Danger Park

Created by Story Machine Games

Danger Park is a light-weight map-building game of sabotage and fraud for 2-4 players. During play, players act as investors in a failing theme park, attempting to make as much money before the park is closed due to injury, illness, and general destruction. Spread infestations, leave dangerous malfunctions, and collect convenient insurance policies. Over 30 unique rides with beautiful art by Moy Shing Hung, and a deck of powerful improvement cards to add chaos to the process of out-profiting your friends & family.

Latest Updates from Our Project:

Help us spread the word!
about 4 years ago – Sat, Feb 15, 2020 at 10:22:57 PM

Happy Saturday!

We're just over halfway through our campaign, and as of right now (1:27 PM, the day after Valentine's Day) we are 73% funded! We're well on track to not only fund by the end of the campaign, but to start ticking off stretch goals as well, including adding additional park improvements and policies, screenprinted sick patrons, destroyed ride art for EVERY SINGLE RIDE, and more! (Shout out to Alvius Pudge, a backer who guessed that one of our hidden stretch goals is to raise enough funding to increase how many people can play the game.)

Right now, we'd like to ask your help in spreading the campaign. The more funding we receive before our final 48 hours, the more likely it is we will be able to unlock more (and trust me, even crazier) stretch goals. 

If you could send the campaign to just one person you know who might be interested—whether they're fans of board games, theme parks, Rollercoaster Tycoon, Action Park, or simply having fun with their friends—we would be so grateful. There's nothing more powerful than a personal recommendation to help spread excitement about a project! 

In the meantime, if you're interested in dangerous theme parks, we highly recommend checking out Class Action Park, an upcoming documentary about the infamous Action Park of New Jersey. The legend of Action Park, of course, was a massive inspiration for Danger Park. Seth Porges, one of the directors, even gave us a shout out on the movie's Facebook page (if you backed on his recommendation, hello!). Check out the trailer here:

We hope you have a wonderful weekend, and remember—don't ride any roller coasters that are infested by termites. It won't end well, for you or the termites.

Be well!

For Story Machine Games, this is Jakob, signing off. 

Our Entrepreneurs Have Been Busy!
about 4 years ago – Thu, Feb 13, 2020 at 07:07:58 PM

In case you haven't checked it out, vote in the design survey as we work towards adding four more rides to the park.

Link to survey >>

In the meantime, check out the following cool reveals:

Final Ride Reveals

Quite a few folks suggested Go-Carts or a racetrack as part of the design survey. No worries- we have one for you! This ride is one of the five very straightforward ones. Just get it placed where it can do the most damage to rides of other types, and be ready to block some exits! There are improvements that affect rides that specifically have Trash danger.

This one can make some cash! The Fully Randomized Whirl-Swirl is a tricky way to make some cash even with just 1 patron! Add mechanical if you think the ride is going down just to earn the cash before it closes. And, as a treat, it is one of the rides we have the destroyed art for! We hope to hit that stretch goal and get art for all of them. Wouldn't that be neat?

One of the original rides designed for Danger Park, Termite-Infested Rollercoaster has almost always had the same ability: Control over Pests. This can be a powerful card for a turn or two, strategically moving Pests around the park to close rides. However, since closing a ride removes danger from play, it has its limits. Be on the owner's good side!

Entrepreneurs Have Improved The Park!

We are excited that two of our Entrepreneur-level backers have submitted their ideas for Improvements to the park. Check them out below!

A Fantastic Week, and a Weird Weekend!
about 4 years ago – Mon, Feb 10, 2020 at 01:09:44 PM

Hey folks!

Between the snowstorm and a large-scale Internet outage, it was an odd weekend to get things done here in Syracuse, NY. We have a lot to show you!

Super cool first bit is the ride survey: we got a lot of weird suggestions, and we decided to leave them all in! Well, sort-of. Got rid of a few, mainly because they overlapped with the ideas that some Dubious Investors are messing with.

Here is the survey to help come up with 4 more rides for the park: Ride Design Survey

On a similar note, here is one of the ride suggestions by a Dubious Investor:

Cool right? We messed around with it, and note that the big weakness is that Group Patrons don't stick, while everything else does. This means any Danger here is pretty much permanent, and you can only hope to stuff in as many patrons as possible before the other players decimate it. The plus side? It starts with no danger (like the Too-Tall Tower), meaning it can land a solid 2-5 points before it gets chancy.

Ride Reveals!

We have three ride reveals for you, starting with the Dead End Hedge Maze:

Like the Sticky Wall Slam, this ride traps patrons. Specifically one patron! It won't trap a Group Patron, but it will always hold onto a guest, and that means it will consistently roll. The single exit makes it very predictable, and it goes but above a ride you own, rather than beneath, especially covering an old, closed ride.

The Dropped Tower is a tool of time. Add danger to make failures more likely, adding to incidents. Protect it as a liability to get an extra round. It is one of the few rides that can get rid of Sick Patrons, and thus is a decent ride to build beneath. It doesn't spit a lot of patrons out though, and the mechanical danger type is prone to a few helpful abilities like Surprise Sinkhole. Note the Group Patrons won't plummet to their doom!

A favorite of the team, this rollercoaster can be brutal. It can effect any number of rides, including your own, depending on the presence of Flooding or Vomit danger tokens. The most I have ever seen effect is 6 rides (each had two danger). Then everyone was quick to team up and send this one to the junk heap.

Hope you enjoyed, and check out that survey!

Jono

A Wintry Update!
about 4 years ago – Fri, Feb 07, 2020 at 09:08:47 PM

We awoke this morning to a big snow storm! Almost a foot of snow is projected to fall over the course of today and into tomorrow. 

Here is the current view near our office. The roads have gotten a little better since this morning.

But that won't stop us from a ride reveal!

Ride Reveal

The Stomach Rotor is a classic here at the park. It has been spinning patrons around, causing screams of joy for years. Patrons are so overcome with emotion, that they have to run right to the bathroom after exiting, just to dry their eyes. Skilled players will be able to push the Stomach Rotor to its max. Adding more and more danger onto it, for big money gains. Just don't squeeze to hard!

See you tomorrow!

<3 SMG

Halfway There!
about 4 years ago – Thu, Feb 06, 2020 at 03:01:35 PM

Thank you muchly for all the support so far! We knocked out the 50% mark yesterday, and are track for an excellent weekend. As per usual, Kickstarter is a chance to make Danger Park come to life, and we hope you are spreading the word as well!

Ride Reveal

Here is a very straightforward and useful ride~ use it to increase the incident count, especially when you are winning, as well as remove patrons from opposing rides. This belies a specific element of Danger Park that comes with skilled play: Fear. Getting a cluster of your own rides together can be a risky situation, or a beneficial one, depending on the rides. A ride all on its own is likely safe to run on its own without interference, while opposing rides near each other lead to an escalation of damage. The trick about rides like Carpet Static Slide is that the cost of that escalation is higher than usual; it is not enough that it adds danger to an adjacent ride, but it will also shorten the game and remove valuable patrons, which means that players have to commit to an uphill battle to be next to you. This can be useful in discouraging players from certain strategies or park layouts, and underlies that worrying your opponent is an important form of sabotage. Is it worth coming after you? Perhaps not, especially if they want the game to last an extra round or two so they can score more points.

See you tomorrow!

<3 SMG